Final Presentation
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Walk Through of Game Scene
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Final Project
Final Project Weekly Progress 5
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Final Project Weekly Progress 4
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Final Project Weekly Progress 3
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Final Project Weekly Progress 2
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Final Project Weekly Progress 1
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Sci Fi Hallway
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Walk Through of Game Scene
Final Project
This project came out really well and the teamwork that we put into the scene shows the effort and time we put into it. I would like to add more terrain around the overall scene or more buildings but we were trying to achieve a ghost town or old mining town, so I think that we hit that right on the dot.
________________________________________Final Project Weekly Progress 5
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Final Project Weekly Progress 4
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Final Project Weekly Progress 3
For this week I needed to help my team create a part of the small mining town. I thought that a good building to have would be a saloon or old hotel that was heavy used and has a lot of wear and tear on the outside of the building. The modeling took a bit longer than what I wanted due to adding to many loops and had to reduce the amount that I had.
When I add this to substance painter I think this building will really shine through and the detail and textures will come out great. That seems to be the best part about doing this, is finding out what I like to do better. Modeling or texturing both have their difficult but still fun and creative.
For next week I want to finish the texturing of this and start on my next model which will be a mine cart located inside the mine shaft. I am not sure exactly what we will do will this model but I think it will add a nice touch to the inside of the mine. If I have time I might also try to make a few rails that are broken or slightly worn.
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Final Project Weekly Progress 2
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Final Project Weekly Progress 1
For this Project we are put into teams of 3 and the game that we
choose was Red Dead Redemption 2 from RockStar Games. This game was
released in late October of 2018 with the game scoring extremely high with
players. What we wanted to achieve in our reconstruction of Red Dead 2
was to create a mining town that holds the treasure of a life time within its
hills. We want it to be during the night time while heavy fog is present
to give that scary spooky feeling to leave players on the edge of their seats.
I think this will be a good way for players to explore the map to
find the key that opens the treasure inside the mining cave. I'm not sure
how many buildings we want to add, I wanted to have it more of a ghost town or
old mining town where gold would have been found but now depleted leaving it
empty and broken down. The palette for this type would be a lot of dark
tones and shady places to keep the scary feel. I still want lights to be
present or at least lamps flickering so the flames will make the shadows dance.
Sci Fi Hallway
This was not exactly what I wanted and I did have a few set backs that made my final product not look as intended. I was unable to make the ceilings block light coming from outside of the structure. I would have also like to better design and paint the hallways but I did not give myself the proper time needed to complete each task.
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